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Creating and Measuring the User Experience

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This session will cover:

  • Methods to flush out requirements and uncover both good and bad ideas
  • Tools and methods to accelerate user interface design
  • Tools and methods to test designs for accuracy and measure for continued improvement

All of the above will provide you with tools and processies to ensure that you are both building to meet your customers needs by making informed design decisions, and getting better over time.

Intended audience

Designers looking to learn to accelerate their artform Developers looking to include design, or some of it's user centered practices into their artform Business or product owners looking to build products that map to user needs and improve over time

Questions answered by this session

How can I make sure that my work improves the product I'm working on?

How can I weed out bad ideas and focus on good ones? What processes can I put into place to validate my thinking?

What tools can help me during the lifecycle of concept to creation?

How can I accelerate my design practice while including feedback from my peers and users?

How is Acquia applying this to Drupal. What are we doing to ensure our contributions are good ones?

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